All this integrating can be tied together in center of mass. Imagine you have a cube that's gets denser as you move further out towards its corners. Where would it's "center of mass" or "core" be? That can be easily accomplished using multiple integration!
- If it's a 2D surface, use a double integral.
- If it's a 3D volume, use a triple integral.
To describe "x ranges" and "y ranges" for centers of mass, these ranges are described as "moments"--how the object acts in a certain direction, literally, at a certain moment in time. The general formulas for these are different for 2D and 3D objects. But the rules are somewhat similar.

This comment has been removed by the author.
ReplyDeleteThis comment has been removed by the author.
Deletewhat if it is in polar as in (r,(theta),z)?
ReplyDeleteThis comment has been removed by the author.
Deletemultiply by jacobian "r"
DeleteThis comment has been removed by the author.
ReplyDeleteHi, what is the reason behind simply times x/y and we can get the mass of x/y?
ReplyDeleteThx.